Year End Review

3 min read

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ImaginaryZ's avatar
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Well, 2011 was not a great year for me. Although there were some great moments, life is changing to a point when all my friends are now starting families and taking on huge responsibilities like jobs and real world issues; This has caused the power of our recent parties to dwindle; which is a temporary thing. Apparently it'll be another 30 years before that power comes back, or maybe it won't. It seems to just be a side effect of being an adult, and for the first time ever actually being given the power to really do something amazing. Why waste time partying when you can create something that could affect everyone? I tend to lean that way, though really I don't think my stupid fetish art can help anyone, but it sure is fun to create.

Eitherway, let's see what I did this year:

1. refactored barbftr (new refactoring in progress)
2. created, edited & updated flash engine (not shown)
3. developed updated GHOST platform and new OpenGL engine (not shown)
4. created new blender game engine game (not shown)
5. learned how to make 3D vore characters quickly (some shown)
6. started GPG (Generic Prehistoric Game)
7. started some media development projects and added more fixes to blender

Regardless of those points, for 360+ days, that's not a very long list.
Also not shown is the amount of 3D models ripped (you've probably seen them elsewhere) and small vore animations made just to pass the time and the other work of helping other people learn to create/make their own things.
Also not shown are medical problems, moving issues or other IRL things.

New for 2012, as planned:

1. Force a conversion from Flash 5 -> Flash 8, and integrate alsnapz's work & finish barbftr out
2. Work on and possibly release a demo for GPG (atm, winblows only)
3. Kick out all roomates so I can completely focus on my work for a while. Need to fly solo for now, I don't want other people fucking with me anymore.
4. Get medical problems taken care of
5. Start actual commission work
6. Finish new blender game engine and post to blendswap
7. Attempt animations using pencil and tablet, to just draw some vore ideas in a quick and dirty format

Oh, and perhaps the most important:
8. Avoid global destruction from Quetzalcoatl's revival

Hope you all have a great year and work hard! only 6 more years until we see ITER get tested!

Also, thank you everyone for the comments and support! I really do appreciate the feedback, and I know I'm terrible about correspondence; But the best way to get my attention is comments on DA or posting in my CBOX. Again, thank you for the encouragement and ideas! feel free to make any suggestion you want...

-Z
© 2012 - 2024 ImaginaryZ
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Furrymind13's avatar
Quetzalcoatl? what the...?