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Barbftr MONSTERMAKER 2014-10-20 by ImaginaryZ
Barbftr MONSTERMAKER 2014-10-20
External mode is nearly complete, please make your enemies with the ExternalTemplate2.fla in the monstermaker.

More updates. Anthro Rex has a LOT of attacks. Proves shrinking, minigames, clip syncing, tossing/y motion, hugs/non attack victory all work.

Play more here: www.furaffinity.net/view/88401…

Download MonsterMaker to make your own monsters here (requires flash exported to AS2.0):

mega.co.nz/#!5cZ30boB!0wX8kLqt…
aryion.com/content/imaginaryzs… -> "Barbftr MONSTERMAKER 2014_10_27.zip"

This will be the placeholder for any updates to the monstermaker. This is a "Demo" of what you CAN do with the system, with examples that are likely unfinished.

IF you use Flash8 to make monsters, we can integrate them. ELSE use the new external feature, and you can share with anyone using any flash exporting to AS2.0

Leave any suggestions here in the comments.

Thanks, and enjoy.

CHANGELOG SNIPPET:
    2014-10-27
        Error: shadow plays when paused for ext. clips
        FIXED: Sometimes, ext. clips are not scaled right when they load
        FIXED: Sounds play when ext clips are loaded
    2014-10-20
        DONE Error: pausing while shrunk == seziure
        Added:
            New external enemy format EXACTLY mimics internal format. Use this for making monsters.
            external.xml so you can load a list of your own external enemies.
            G.setPostSync( Obj, func );    //This function is called AFTER all the syncing is done (for well positioned animations) function is of the form function( G, Obj, extra ){};
    2014-10-17
        G.victoryStatus();    //0 means NO victory, 1 == given, -1 == kill
        G.victoryRequest( nextenemy );    //Instantly win against enemy WITHOUT killing them (make each enemy a "maze" to solve...) if nextenemy isn't defined, goes in order.
        RAPIDLY TAPPING DOWN == Attack Mode Change (pet mode/attack mode)
        G.getPlayerMode();    //Returns the player mode. 0 is normal, 1 is "hug" mode (pet)
        G.enemySetAllowPets( doit );    //Allow PETTING of this enemy (you must have a "hitp" animation) if set to 1. 0 disables petting! (default)
    2014-10-16
        G.syncSubclip( main, subclip, animation, callback );    //For internal shots and other sync clips, keeps the subclip synchronized with the main animations offset correctly. (must match # of frames 1:1) Can also call a function (G, obj, target) after applying animation sync.
    2014-10-14
        G.setPlayerScale( val )    //Set player scale (100 is default) Note your monster should be carefult to notice player is scaled; and have the victim clips handled as needed....
        G.getPlayerScale()//Get player scale (100 is default) Note your monster should be carefult to notice player is scaled; and have the victim clips handled as needed....
        G.syncSubclip( main, subclip, animation );    //For internal shots and other sync clips, keeps the subclip synchronized with the main animations offset correctly. (must match # of frames 1:1)
    2014-09-06
        G.pointsSetPerDamage( value )    //Set the points recieved per HP of damage dealt to enemy (0 is disable!)
        G.pointsAdd( amount, dontuselog ) //Add this many points to the player's score for this battle. Optionally, you can disable the logging of these points by seeting the second argument to 1
        G.pointsGet( amount ) //Get current total points scored
        G.pointsGetFightDelta( amount ) //Get current number of points scored since the start of the current battle
        G.enemySetIgnoreWeakHits( value );    //If set to 0 or higher, attacks that do that amount of damage or LESS will not play hit animations. Set to -1 for normal, or pass no arguments.
        G.setHMLDef( vh, vm, vl );    //Sets the high, medium and low defense stats in one call.
        G.setHMLAtk( vh, vm, vl );    //Sets the high, medium and low attack stats in one call.

[Yeah I had to reupload]
Loading...
Thanks to a certain Hyena, we fixed Open Canvas so it should work with dual screens now:

(download the "oC11b72rv1Dual.zip MULTI SCREEN Open Canvas" here, please repost anywhere you like)
aryion.com/content/imaginaryzs…

If you're paranoid about signing, (from www.fileformat.info/tool/hash.… )

oC11b72rv1Dual.exe should have:
MD5 62eb3dd2d36df2fe2d089e32bd55cb98
SHA-1 ec54f9d3e9ffb5087643a18d9fbc4a0b0fb16b20
SHA-256 1a4929a032ab7acf895085f3e8b63a68f46d468a8c9e1acd94485875443ba2e4

HOPE YOU ENJOY! I know we will.

-Z

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ImaginaryZ
ImaginaryZ
Artist | Hobbyist | Digital Art
United States
HEY I LIVESTREAM www.livestream.com/imaginaryzv…

Check my twitter.com/ImaginaryZVore to see if I am streaming!
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Go to my FA as well.

www.furaffinity.net/user/imagi…

Skype ID: ImaginaryZ (if you want to chat/need help; don't voice me until you've messaged first.)

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Interests
Thanks to a certain Hyena, we fixed Open Canvas so it should work with dual screens now:

(download the "oC11b72rv1Dual.zip MULTI SCREEN Open Canvas" here, please repost anywhere you like)
aryion.com/content/imaginaryzs…

If you're paranoid about signing, (from www.fileformat.info/tool/hash.… )

oC11b72rv1Dual.exe should have:
MD5 62eb3dd2d36df2fe2d089e32bd55cb98
SHA-1 ec54f9d3e9ffb5087643a18d9fbc4a0b0fb16b20
SHA-256 1a4929a032ab7acf895085f3e8b63a68f46d468a8c9e1acd94485875443ba2e4

HOPE YOU ENJOY! I know we will.

-Z

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Comments


Add a Comment:
 
:icondocpurple:
DocPurple Featured By Owner Dec 12, 2014
Is there a way to swap Barb out for another character?

Like if I wanted to swap Barb with a super hero... >.>
Reply
:iconkindleface:
Kindleface Featured By Owner Nov 2, 2014
Uhh ImaginaryZ how many mosters have you made but not shown/released.

Last question: Are youmakeing lots of monsters while we wait for an update or just slack around until you get bored? (HONEST QUESTION)
Reply
:iconimaginaryz:
ImaginaryZ Featured By Owner Nov 11, 2014  Hobbyist Digital Artist
You have no idea how busy I am. Watch my streams sometimes. Make your own monsters, there's a monstermaker out there. Probably 20+ monsters I haven't shown. but they were for RX8 and stuff. so be it.
Reply
:iconkindleface:
Kindleface Featured By Owner Nov 13, 2014
Thanks, because all i look for every week end is for a update on barbftr, when i look up barbftr and see a new update for barbftr i get so exitited i play for hours finding out all the moves. please update new monsters soon. it would make me insanely happy
Reply
:iconshaklein:
Shaklein Featured By Owner Sep 8, 2014
Вы можете ссылаться на последней версии игры пожалуйста barbftr
Reply
:iconsuperthomas06:
superthomas06 Featured By Owner Jul 12, 2014
Caracter wise I mean.
Reply
:iconimaginaryz:
ImaginaryZ Featured By Owner Nov 11, 2014  Hobbyist Digital Artist
You can just suggest things; HArd to predict who or when the work gets done. The monstermaker is free, make your own enemies! I charge $32 USD/hr of work if I am commissioned. (anywhere from 15-60 depending.)
Reply
:iconsuperthomas06:
superthomas06 Featured By Owner Jul 12, 2014
Do you take suggestions or commisions to add to your game? Any info on this will be much oblidged.
Reply
:iconnuneathedeviant:
Nuneathedeviant Featured By Owner Jun 19, 2014
Um I have a Barbftr monster request. Um it is a female yoshi named Gum. She is pink and well look her up on the internet. Please! I would love to see her on Barbftr!!!
Reply
:iconimaginaryz:
ImaginaryZ Featured By Owner Nov 11, 2014  Hobbyist Digital Artist
You'd have to get permission to make someone elses character. I'm not doin it, but the maker is free, go for it!
Reply
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